In 2012, The Verge broke the news that Valve was making a game console. Gabe Newell himself dished on the company’s grand plans. By 2015, the “Steam Machines” had utterly flopped. But Valve never stopped quietly working on the idea. The Steam Deck handheld became the seed for a grand reboot of Valve’s console and headset ambitions. And now, Steam Machines are back.
The new Steam Machine is for your TV, the Steam Controller is for your hands, and the Steam Frame is for your face— and they might just be the start. The company hinted there might be more SteamOS hardware later on.
We’re tracking Valve’s rebooted hardware plans in this Verge StoryStream. And if you want to know how we got here, it also contains our original Steam Machine coverage — going back over a decade.
This accessory can snap a Steam Controller to your phone — or almost anything else

Image: MechanismValve’s new Steam Controller goes on sale on Monday for $99, and accessories-maker Mechanism will be ready. As far as we know, Mechanism’s new Basegrip is the very first way to attach a Steam Controller to your phone — as well as Mechanism’s lineup of accessories, including mounts for hanging handhelds and gamepads on the Ikea Skadis pegboard or just about anywhere else. The Steam Controller mount will go on sale the same day as the controller, since Valve gave Mechanism early access to the design.
When the Basegrip is paired with Mechanism’s phone mount, the company suggests that you can use the Steam Controller to remote-control your PC using the Steam Link streaming app. But, Mechanism notes that “the controller doesn’t work across all of iOS or Android yet” — and based on my own testing with iOS, there are some issues, so the Steam Controller with a Mechanism Basegrip and mount may not be your one-stop shop for mobile gaming for the moment. (For what it’s worth, playing games with the Steam Controller using the Steam Link iOS app did work for me.)
Read Article >- The Steam Controller and iOS don’t work very well together just yet.
Even though Valve says the Steam Controller is built for “anything running Steam,” out of curiosity, I paired my Steam Controller review unit to my iPhone 16 Pro this afternoon. Most native iOS games I tried didn’t recognize the controller. When they did, there were problems, like not being able to move my Fortnite character at all.
I’ve pinged Valve and Apple to see if this situation might change. As expected, the controller worked with games streamed over the Steam Link app, though!
Update: Noted that the controller is designed for devices running Steam.
Fun way to play Vampire Crawlers! Photo by Jay Peters / The Verge - Steam now lets you manage downloads on remote devices.
It’s part of a big update Valve released for Steam. The update also includes gamepad improvements like a “low battery level toast” and a battery indicator in the header while you’re using wireless controllers. The Steam Deck got a big update with many of these improvements, too.
Steam Client Update - April 28th[Steam News]
- Our Steam Controller AMA for subscribers is starting soon!
If you have any burning questions about Valve’s new gamepad after reading our reviews, Cameron Faulkner and I will be responding in the comments of this article starting at 3PM ET.
We reviewed Valve’s new Steam Controller, ask us anything
Jay Peters and Cameron Faulkner - Valve tells IGN that it’s “hard at work” on the next Steam Deck.
There’s still no word on when it will be out, though. And with Valve still working on getting the Steam Controller out the door next week and shipping the Steam Frame and Steam Machine sometime this year, we could be waiting a while for a Steam Deck 2.
- Lose the new Steam Controller? You can ring it like a phone.
Every controller should have this, right? With most pads, you’d be lucky to even vibrate them at a distance — but TIL that official Nintendo Switch 2 pads do this too.
We reviewed Valve’s new Steam Controller, ask us anything


Hey hey, it’s Jay Peters, senior reporter at The Verge. Today, Valve finally announced that the second version of the Steam Controller — and the first piece of Valve’s slate of new gaming hardware set to launch this year — is finally going on sale for $99 on May 4th.
My colleague Cameron Faulkner and I have had the new Controller in our hands for more than two weeks, and we’ve each written reviews of it. For Verge subscribers, we have a treat: if you have any questions about the new gamepad, we’d be happy to answer them for you in the comments of this article.
Read Article >Valve launches the Steam Controller without the Steam Machine

Photo by Amelia Holowaty Krales / The VergeLast November, Valve introduced the world to its new vision of living room gaming: the Steam Machine and Steam Controller. Then, RAMageddon. Memory shortages forced Valve to delay all its hardware and reset expectations.
Now, Valve is releasing the Steam Controller without the Steam Machine.
Read Article >Valve’s new Steam Controller is as good as I hoped

Photo by Amelia Holowaty Krales / The VergeAfter my brief hands-on last year with Valve’s new Steam Controller, I said it might be my dream controller. I’ve been looking for a controller with the customization and sheer function available on Valve’s Steam Deck while I’m playing games on the TV. You, me, and a lot of other people have been waiting for this.
I’ve had the new controller in my hands for more than two weeks, and it’s already changing how I play at home. I used to make the Steam Deck handheld my go-to couch gaming experience because of how good it feels to hold, but the Controller has me docking my Deck to play on the TV because it feels even better.
Read Article >Why the Steam Controller is (and isn’t) a big deal


It’s not reductive to call it a Steam Deck without the screen. Photo by Amelia Holowaty Krales / The VergeMost PC gamers already have a controller they love using with Steam — a Sony DualSense, a 8BitDo Ultimate, a Nintendo Switch Pro, or something else. Part of that love comes from Steam treating them like “native” controllers. They can do the things that made the first Steam Controller worth buying. Namely, they offer a level of customizable control never before seen on PC and that you still can’t get on a console.
With Steam Input, any of those controllers can have multiple control schemes for different game scenarios (flight, on-foot, in menus), and you swap between them with a button press. You can also create onscreen menus that bloom when you press a button or touch a trackpad, revealing an array of custom commands — weapons, spells, consumables, you name it.
Read Article >Valve says it still plans to ship the Steam Machine in 2026

Image: ValveA blog post from Valve on Friday initially seemed to throw cold water on the idea that the Steam Machine, Steam Frame, and Steam Controller would arrive in 2026 at all. But Valve tells The Verge it did not mean to suggest that — and that all three pieces of hardware will indeed ship this year, despite challenges from the ongoing memory shortage.
Earlier today, Valve wrote that “we hope to ship in 2026,” which sounded like a downgrade from Valve’s earlier promises. As recently as last month, the company explicitly said it had not changed its plans to ship all three new hardware products “in the first half of the year,” even though that itself was a change from its original goal of “early 2026” or “Q1 2026.” Today, it seemed like the company was quietly delaying the product yet again, and Valve didn’t immediately respond to a request for comment.
Read Article >Valve’s Steam Machine has been delayed, and the RAM crisis will impact pricing

Photo by Everything Time Studio / The VergeWhen Valve first announced its impressive-looking Steam Machine, Steam Frame, and Steam Controller hardware in November, the company said the products would begin shipping in early 2026. Some journalists were told “Q1 2026” specifically. But because of the ongoing memory and storage crunch, that launch has been delayed to sometime in the first half of this year, and Valve says it will reset expectations for how much they will cost “as soon as possible.”
“We planned on being able to share specific pricing and launch dates by now,” Valve says in a new post. “But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then. The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).”
Read Article >- Here’s (apparently) the Steam Machine’s startup video.
As shared by VR expert Brad Lynch. I kind of love it.
- Valve’s Android compatibility layer now has its official name, Lepton, and a cute frog logo.
The name Lepton appeared on Steam and SteamDB just a few weeks after Valve unveiled the Steam Frame headset, which will be able to run Android apps.
In our new interview with Valve’s Pierre-Loup Griffais, he mentioned the Frame uses “a similar compatibility layer as Proton, just targeted at Android.”
Steam Machine today, Steam Phones tomorrow


The Steam Controller. Photo by Everything Time Studio / The VergeIt’s a big deal that Valve is making a game console. But I’m beginning to think the Steam Machine may end up a footnote in gaming history. What if Valve could bring PC games not just to its own living room consoles, but also to the Arm chips that billions of people have in their phones? What if you no longer had to wait for game developers to do the hard work of porting PC games to your phone, Mac, or other Arm hardware, because games built for desktop PCs could just work?
If you wrote off the Steam Frame as yet another VR headset few will want to wear, I guarantee you’re not alone. But the Steam Frame isn’t just a headset; it’s a Trojan horse that contains the tech gamers need to play Steam games on the next Samsung Galaxy, the next Google Pixel, perhaps Arm gaming notebooks to come.
Read Article >- Valve signals it won’t subsidize the Steam Machine.
It’s not going to be a sort of subsidized device, like Valve is not going into this thinking we’re going to eat a big loss on this so that we can group market share or category or anything like that, correct?
Valve’s Pierre-Loup Griffais:
No, it’s more in line with what you might expect from the current PC market. Obviously our goal is for it to be a good deal at that level of performance, and then you have features that are really hard to build if you are making your own gaming PC from parts.
And with RAM prices soaring... it might be a console, but not priced like one.
- Here come the third-party Steam Machine accessories.
Jsaux was early to ride the Steam Deck wave, and it’s even earlier to committing to the Steam Machine. Months ahead of its launch, Jsaux shared renders of two screen-equipped face plates, one of which seems similar to Valve’s not-for-sale e-paper prototype. My big question: how will these be powered?
Steam Machine and Steam Frame: your questions answered

Image: Kristen Radtke / The Verge, ValveValve is making a game console that might take on Sony and Microsoft. It’s also making a gaming headset to compete with Meta. These are big, ambitious, and messy efforts, and we have lots of questions. So do you!
We’ve gotten a lot of questions about Valve’s huge 2026 hardware push and entry into the console wars, and we’re compiling the answers we’ve got so far. Some of them are direct answers to your subscriber questions in our AMA; thank you for paying our salaries!
Read Article >- Valve wants to let your docked Steam Deck automatically update itself like the Steam Machine.
Valve hardware engineer Yazan Aldehayyat won’t promise anything, but he told us “that is something we are really interested in supporting” during our big Valve trip. It’s not as simple as it sounds, he says: What if users pull it off the dock mid-update?
It could fail and you’d be stuck in that state forever, right? Or you lose Wi-Fi connection and be in a weird state. There’s all kinds of situations where we want to be able to have acceptable behavior if that happens.
The Steam Machine feels like the TV gaming PC I’ve always wanted

Image: ValveThe morning of Monday, October 27th, I started my workweek by asking my colleagues at The Verge for advice on buying a gaming PC. I wanted a small, portable, and semi-powerful machine that could easily sit beneath my living room TV and occasionally move over to my desk to play games or even use for work. My dream was to find something as easy to use as the Steam Deck, which has become my primary gaming device due to its simplicity and massive catalog of PC games.
Just two days later, I walked into Valve’s headquarters and was introduced to the new Steam Machine, a gaming PC and console hybrid. It checked basically every box I was looking for.
Read Article >- Steam Frame doesn’t let you see the real world in color because Valve’s considering your wallet.
Valve’s marketing video for Steam Frame is a bit misleading — its monochrome cameras mean you’d see the world around the screen in shades of grey, not color. But I’m hoping that means affordable. Valve’s Jeremy Selan told us:
While this is a premium headset, we did want to be cost considerate because we’re really trying to make this accessible to as many people as we can.
Some VR enthusiasts are calling out Valve on the video clip; others are replying “fixed.“ - The Steam Controller doesn’t have a headphone jack, and Valve told us why — kind of.
“This is both a peripheral controller for a PC as well as the Steam Machine or whatever else you want to plug it into,” said hardware engineer Steve Cardinali. “Most of the time, your audio will be coming from that, not directly your controller.” Because of that, “we just didn’t feel like it was necessary.”
I still wish it was there; I use the DualSense’s headphone jack for quiet audio at night all the time. Otherwise, I really like the controller.
Valve is making microSD cards the next game cartridges


The microSD card slot on Valve’s new Steam Frame VR headset. Photo by Everything Time Studio / The VergeThe Steam Deck changed the way I buy and play games. Just like how the Nintendo Switch blew me away with how it let me play the latest and greatest Nintendo games on the go and on a TV, the Steam Deck has drawn me in with how it offers a vast catalog of PC games that I can play portably or on a big screen. And with the Steam Deck’s microSD card slot, I can add a lot more storage just by tossing in a tiny memory card, meaning I can bring even more games around with me on the device.
But with its new Steam Machine PC and Steam Frame VR headset, Valve is about to make any microSD cards you use with the Steam Deck even more useful. Like the Steam Deck, both of those devices also run Valve’s Linux-based SteamOS operating system, and both have microSD card slots, too. So if the microSD card you’ve plugged into your Steam Deck is formatted for SteamOS, any games you’ve stored on it will be immediately visible by the Steam Machine and Steam Frame as well.
Read Article >- Steam Frame vs. Meta Quest 3.
I brought our Quest 3 to Valve’s offices just in case we’d be seeing the Steam Frame, formerly known as Deckard — and it paid off! I didn’t have time to directly compare optics, but I’d say comfort is superior. It’s noticeably smaller, with controllers that are bigger.
- A look inside the Steam Machine.
What’s inside Valve’s six-inch cube? We got a dozen photos of the console’s guts, including all six sides.





















