- “VR Glasses” is the right name. These don’t have a VR headset’s huge, immersive field of view at just 70° horizontal by 66° vertical, but it’s similar to looking through glasses, without a headset’s significant weight.
- I didn’t terribly mind the reduced immersion outside of games. Movies and desktop windows opened at the proper size without edges cut off.
- I carried on a conversation with several real human beings in a room and didn’t feel like I had tunnel vision.
- You can’t see your hands unless they’re in your direct field of view, but the headset can track hands far outside that FoV. I could hit Beat Saber targets while looking an entirely different direction.
- I got 32WPM touch typing on a keyboard that doesn’t physically exist. That’s less than a third my normal speed, but not bad for a first try.
Sean Hollister

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One of the latest Today I’m Toying With giveaway winners had this to say:
Everyone in my family wanted at least one thing from the prize box, so a very happy Vergemas™ was had by all. I’m sure running a giveaway like this is a lot of extra busywork, so know it brought us a little joy in the middle of our week. Thank you!
We’re now on Giveaway #13!
Insta360’s Luna Ultra and the DJI Osmo Pocket 4P added telephoto lenses to baby steadycams this year. The Ultra’s zoom originally offered 3x optical, 6x lossless crop, or 12x with reduction in detail, but a firmware update now gives you an AI-enhanced 15x. Or make it 4.5x optical and up to 22.5x zoom by adding the new $50 “Ultra Telephoto Lens,” too:
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I didn’t just review Valve’s Steam Frame last week — I spent a whole lot of time talking about the headset with fellow reviewers. I interviewed CNET’s Scott Stein about his review on The Vergecast, then Aftermath’s Chris Person turned the tables on me for Aftermath Hours, too!
There’s one intriguing thing we all agree on.
Microsoft’s DLSS competitor isn’t just for Qualcomm laptops and Xbox Ally X anymore — the MSI Claw EX handheld and anything else Intel Core Ultra Series 3 should now qualify. Microsoft claims it’s enough to play at ultra instead of high, among other examples, and I see the hard-to-find Claw EX is now back in stock at B&H, MSI, and ExcaliberPC.
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[DirectX Developer Blog]
Valve’s 0.3.0 update for Steam Frame claims “Substantially faster charging while unit is off / sleeping.” It’s true. I used to see 8-watt charging when plugging in a dead unit, and 27-watt charging at peak. Now I’m getting 19-21W charging right away and up to 42W in game.
That’s enough to plug in a dead Frame and start playing right away.
The Steam Frame and Meta Quest headsets can natively beam your Windows monitors into a headset — but some still prefer Virtual Desktop, the app that pioneered the idea in 2016 before getting “sherlocked” by Meta. Developer Guy Godin says Valve didn’t send him a Frame, but he’ll try to port it anyhow.
Technically, I can already stream Virtual Desktop Classic, with working 3D video, but my monitors are stitched together and the controls feel awkward.






