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How EA killed the Dragon (Age).
Bloomberg reporter Jason Schreier is back with another post-mortem on the hows and whys a big, blockbuster title failed. This time, to my great and everlasting sadness, it’s the story of Dragon Age: The Veilguard. Its failure can be summed up simply.
EA’s rapacious quest for the eternal “line go up” game forced Bioware to pivot from single player to live-service, then back to single player, stealing time, resources, and manpower resulting in a game that was nowhere near the original vision its developers had. I’ll never forgive EA for this for as long as I live.
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