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	<title type="text">Jay Peters | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-05-01T18:32:36+00:00</updated>

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		<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Playing Esoteric Ebb is like rolling the dice with a great DM]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/903575/esoteric-ebb-review-pc-steam" />
			<id>https://www.theverge.com/?p=903575</id>
			<updated>2026-03-30T15:41:13-04:00</updated>
			<published>2026-05-02T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[It took me a while to get into Esoteric Ebb, a new CRPG from developer Christoffer Bodegård. The elevator pitch is basically Disco Elysium, but in the fantasy style of Dungeons &#38; Dragons: You play as a cleric wandering around a small town who’s trying to figure out, among other things, the mystery of why [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/ss_770828968429ab3c55286da73df33c06afa83f66.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">It took me a while to get into <em>Esoteric Ebb</em>, a new CRPG from developer Christoffer Bodegård. The elevator pitch is basically <em>Disco Elysium</em>, but in the fantasy style of <em>Dungeons &amp; Dragons</em>: You play as a cleric wandering around a small town who’s trying to figure out, among other things, the mystery of why a tea shop in town exploded, and all the while, you’re having conversations with different character traits in your head. Like <em>Disco Elysium</em>, you see the world from an isometric, top-down perspective. Also like <em>Disco Elysium</em>, <em>Esoteric Ebb</em> requires a <em>lot</em> of reading, weighing the opinions of your competing voices, and making some bold dice rolls that don’t always work out. The first few days I played the game, I felt like I was slowly and aimlessly mucking through. But by the end, I found myself engrossed — and laughing out loud more than I have with any game in recent memory.</p>

<p class="has-text-align-none">When you start <em>Esoteric Ebb</em>, you build your cleric by assigning out different ability scores — the traditional <em>D&amp;D</em> ones like strength, wisdom, and charisma — and a background focus to give your character some history. There are also a handful of prebuilt characters if you don’t want to spend too much time tinkering, and I picked the one with the highest charisma stat, “Unstable Cleric,” because I like having persuasive conversations in these types of games. (This option also has a high dexterity score, which was great for pickpocketing things off of people.) After I set my character, the game’s intro said I was the “dumbest cleric imaginable.” You can get other descriptions of your cleric depending on your starting stats, but in my case, it was very useful framing; instead of always trying to get the “best” outcomes, which is what I often default to in RPGs, I instead followed my silliest instincts just to see what would happen.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/ss_e7cf33cdd748fb8a3aa81e4c25b5c4acd25fb001.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from Esoteric Ebb." title="A screenshot from Esoteric Ebb." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Raw Fury" />
<p class="has-text-align-none">Over the course of the adventure, this led to all sorts of ridiculous moments. As part of an ongoing election plotline, I encouraged everyone to vote for me, promising I would rule as a god-wizard-king. (The citizens were generally wary of my suggestion.) One time, while fishing with a merman who was also a landlord, I chose a dialogue option to bite my tongue instead of commenting on the fact that my conversation partner was a merman, and the game described how my character literally bit his tongue such that blood pooled around his boots, which the merman apparently ignored.</p>

<p class="has-text-align-none">Every once in a while, you’ll get into a combat scenario. While they’re still mostly weaving through text conversations, you’ll have some tense dice rolls that can affect the outcome of the fight. I died often, but since I usually saved before meaningful encounters, this wasn’t much of an issue. You can cast spells to influence situations, improve your dice rolls, or open up new opportunities to talk with characters of all kinds in the game. I even chatted with a giant snail.</p>
<div class="youtube-embed"><iframe title="Esoteric Ebb | Launch Trailer | Available Now On Steam!" src="https://www.youtube.com/embed/xayOde6o8J0?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">In retrospect, I think my initial, unfocused-feeling experience is actually the intended experience of <em>Esoteric Ebb</em>. Like a great fantasy novel, it just takes a little while to settle into the game’s world, and over time, I realized its characters are interconnected in ways that would slowly reveal themselves. After I bit my tongue in front of the merman, for example, he told me a surprising fact about my cleric’s past.</p>

<p class="has-text-align-none"><em>Esoteric Ebb</em>’s introduction is actually signed by Bodegård, and he says that “we’ll play” for about “5 to 8 sessions.” It sets the tone that you’re in the hands of a capable Dungeon Master who has worked hard to craft an entertaining campaign but who will also work with your wildest instincts to create an interesting journey. Bodegård succeeds, heartily. As I neared the end of the game, I was so caught up in the story — and seeking out every ridiculous situation that I could — that I was racing to see it to the end. Somehow, the narrative threads actually ended up tying together, making my 16-hour journey feel worth it. I learned that even my bumbling cleric could become a hero.</p>

<p class="has-text-align-none"><sup>Esoteric Ebb<em> is now available on Steam.</em></sup></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[This accessory can snap a Steam Controller to your phone — or almost anything else]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/921823/valve-steam-controller-mechanism-mounts-basegrip-dock" />
			<id>https://www.theverge.com/?p=921823</id>
			<updated>2026-05-01T14:32:36-04:00</updated>
			<published>2026-05-01T13:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" />
							<summary type="html"><![CDATA[Valve’s new Steam Controller goes on sale on Monday for $99, and accessories-maker Mechanism will be ready. As far as we know, Mechanism’s new Basegrip is the very first way to attach a Steam Controller to your phone — as well as Mechanism’s lineup of accessories, including mounts for hanging handhelds and gamepads on the [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/Steam-Controller_007.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Valve’s new Steam Controller goes on sale on Monday for $99, and accessories-maker Mechanism will be ready. As far as we know, <a href="https://getmechanism.com/pages/steam-controller/">Mechanism’s new Basegrip</a> is the very first way to attach a Steam Controller to your phone — as well as Mechanism’s lineup of accessories, including mounts for <a href="https://getmechanism.com/products/skadis-mount">hanging handhelds and gamepads on the Ikea Skadis pegboard</a> or <a href="https://www.tiktok.com/@verge/video/7538114062576651534">just about anywhere else</a>. The Steam Controller mount will go on sale the same day as the controller, since Valve gave Mechanism early access to the design.</p>

<p class="has-text-align-none">When the Basegrip is paired with <a href="https://getmechanism.com/products/phone-mount/">Mechanism’s phone mount</a>, the company suggests that you can use the Steam Controller to remote-control your PC using the Steam Link streaming app. But, Mechanism notes that “the controller doesn&#8217;t work across all of iOS or Android yet” — and based on my own testing with iOS, <a href="https://www.theverge.com/games/921838/steam-controller-ios-together">there are some issues</a>, so the Steam Controller with a Mechanism Basegrip and mount may not be your one-stop shop for mobile gaming for the moment. (For what it’s worth, playing games with the Steam Controller using the Steam Link iOS app did work for me.)</p>

<div class="image-slider">
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<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/Steam-Controller_023.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A person holding a Steam Controller with a Basegrip attached." title="A person holding a Steam Controller with a Basegrip attached." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Mechanism" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/Steam-Controller_053.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A person holding a Steam Controller with a Mechanism mobile mount attached and an iPhone nearby." title="A person holding a Steam Controller with a Mechanism mobile mount attached and an iPhone nearby." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Mechanism" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/Steam-Controller_012.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Mechanism" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/Steam-Controller_062.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A Steam Controller on Mechanism’s Steam Controller dock." title="A Steam Controller on Mechanism’s Steam Controller dock." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Mechanism" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/Steam-Controller_063.jpeg?quality=90&#038;strip=all&#038;crop=0,0.0040209087253729,100,99.991958182549" alt="The back of a Steam Controller on Mechanism’s Steam Controller dock." title="The back of a Steam Controller on Mechanism’s Steam Controller dock." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Mechanism" />
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<p class="has-text-align-none">Mechanism is also opening a waitlist for a Steam Controller dock that stands up the controller at an angle. The Steam Controller comes with a charging puck that attaches magnetically, but normally the puck — and a connected Steam Controller — lay flat on the ground. Mechanism says its dock, on the other hand, is “perfectly weighted for your controller lifting pleasure” and “is designed to proudly display, charge, and connect your Steam Controller.” The company is opening up a waitlist for the dock, and says it will launch in June 2026.</p>

<p class="has-text-align-none">Like it has <a href="https://www.theverge.com/nintendo/694713/switch-2-mechanism-3d-printed-adapter-modular-mounting">in the past</a>, Mechanism is also <a href="https://makerworld.com/en/@mechanismgaming">offering free files</a> so you can 3D print your own versions of the Basegrip and a “stripped down Dock.”</p>

<p class="has-text-align-none">Valve previously used dozens of Mechanism’s mounts — back then, they were called Deckmate — to create <a href="https://www.theverge.com/2024/3/19/24106382/valve-orb">the Steam Deck-filled orb</a> that now features in the company’s lobby. Yes, the same orb <a href="https://x.com/Kojima_Hideo/status/2046736666837365201">that Kojima took a selfie with</a> the other day.</p>

<p class="has-text-align-none"><em><strong>Update, May 1st</strong>: Added more images.</em></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Stevie Bonifield</name>
			</author>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Roblox’s daily users continue to drop as age checks slow growth]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/921694/roblox-q1-2026-132-million-dau" />
			<id>https://www.theverge.com/?p=921694</id>
			<updated>2026-04-30T19:25:47-04:00</updated>
			<published>2026-04-30T17:25:15-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Roblox’s daily active users continued to slip last quarter due in part to its rollout of age checks on its platform. According to its latest earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 [&#8230;]]]></summary>
			
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<img alt="An illustration of the Roblox logo." data-caption="" data-portal-copyright="Image: The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24369732/STK146_Roblox_02.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Roblox’s daily active users continued to slip last quarter due in part to its rollout of age checks on its platform. According to its latest <a href="https://ir.roblox.com/files/doc_financials/2026/q1/Q1-2026-Earnings-Shareholder-Letter.pdf">earnings report</a>, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to $1.4 billion.</p>

<p class="has-text-align-none">Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the <a href="https://www.theverge.com/news/856696/roblox-age-check-estimation-chat">rollout of its age-check features</a>, which “slowed new user acquisition.” Russia’s <a href="https://www.theverge.com/news/838101/russia-roblox-ban-extremist-content-lgbt-propaganda">December 2025</a> ban on Roblox also helped drive the number of daily active users down.&nbsp;</p>

<p class="has-text-align-none">Earlier this month, Roblox <a href="https://www.theverge.com/games/910218/roblox-age-verification-check-games-kids-select-accounts">expanded its age restrictions</a> to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”</p>

<p class="has-text-align-none">Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.&nbsp;</p>

<p class="has-text-align-none">Roblox has also recently pushed to increase the number of games on its platform targeted at <a href="http://theverge.com/games/874675/roblox-earnings-q4-2025-increasing-adult-players">users who are older than 18</a>. On Thursday, the company announced that <a href="https://about.roblox.com/newsroom/2026/04/roblox-fuels-high-fidelity-games-over-18-players-increases-qualifying-devex-rate-42">it’s increasing</a> its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Xbox owners can now disable Quick Resume for specific games]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/921504/xbox-update-quick-resume-disable" />
			<id>https://www.theverge.com/?p=921504</id>
			<updated>2026-04-30T13:56:38-04:00</updated>
			<published>2026-04-30T13:51:26-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Microsoft has released a new Xbox update that adds a bunch of new features, including the ability to disable Quick Resume for individual games. Quick Resume, which lets you swap between your games with minimal wait time, is one of the best features on the Xbox Series X / S consoles. But it can also [&#8230;]]]></summary>
			
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<img alt="Vector illustration of the Xbox logo." data-caption="" data-portal-copyright="Image: The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25283724/STK048_XBOX_C.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Microsoft has released <a href="https://news.xbox.com/en-us/2026/04/30/april-xbox-update-2026/?ocid=Platform_soc_omc_xbo_tw_Link_lrn_4.30.2">a new Xbox update</a> that adds a bunch of new features, including the ability to disable Quick Resume for individual games. </p>

<p class="has-text-align-none">Quick Resume, which lets you swap between your games with minimal wait time, is one of the best features on the Xbox Series X / S consoles. But it can also run into unexpected issues with multiplayer games or titles that require a constant internet connection. “We’ve heard your feedback around performance after long periods of inactivity or with games that rely heavily on online connections,” Microsoft says. </p>
<div class="youtube-embed"><iframe title="New Console Features - April 2026" src="https://www.youtube.com/embed/Ap6rFk0D7CU?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">With Thursday’s update, Microsoft also lets you make up to ten groups on their Home screen (instead of just two), set custom colors in the UI, and more easily see your play history. On the PC side, you can now use your gamepad as a mouse and pin as many as three games to the “Jump back in” and “Most Recent” lists. Microsoft is also <a href="https://www.theverge.com/news/921112/microsoft-auto-sr-xbox-ally-x-preview">starting to test</a> its DLSS competitor, Auto SR, on the Xbox Ally X handheld.</p>

<p class="has-text-align-none">New Xbox boss Asha Sharma has pushed for engineering teams to work on highly requested features like disabling Quick Resume and the custom colors, <a href="https://www.theverge.com/tech/913093/microsoft-new-xbox-ceo-asha-sharma-memo-notepad">my colleague Tom Warren has reported</a>. Sharma has also <a href="https://www.theverge.com/news/915928/microsoft-xbox-game-pass-ultimate-price-drop">cut the price of Game Pass</a> and <a href="https://www.theverge.com/report/917485/microsoft-return-of-xbox-no-more-microsoft-gaming">scrapped the Microsoft Gaming branding in favor of Xbox</a>.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Subnautica 2 launches soon after lengthy legal dispute]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/920668/subnautica-2-early-access-release-date-unknown-worlds-krafton" />
			<id>https://www.theverge.com/?p=920668</id>
			<updated>2026-04-30T11:09:33-04:00</updated>
			<published>2026-04-30T11:15:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" />
							<summary type="html"><![CDATA[After some protracted legal drama, Subnautica 2 is finally about to launch. The game, which is currently Steam’s most-wishlisted title and was caught up in a dispute between top executives at developer Unknown Worlds and its owner, Krafton, will be available in early access on PC and Xbox Series X / S starting May 14th. [&#8230;]]]></summary>
			
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<p class="has-text-align-none">After some protracted legal drama, <em>Subnautica 2</em> is finally about to launch. The game, which is currently Steam’s most-wishlisted title and was caught up in a dispute between top executives at developer Unknown Worlds and its owner, Krafton, will be available in early access on PC and Xbox Series X / S starting May 14th.</p>

<p class="has-text-align-none"><em>Subnautica 2</em> was originally set to enter early access in 2025, but was delayed last July to 2026, at least publicly, <a href="https://unknownworlds.com/en/news/subnautica-2-coming-2026">due to feedback from playtests</a>. However, the delay happened days after Krafton <a href="https://www.krafton.com/en/news/press/krafton-announces-gaming-industry-veteran-steve-papoutsis-as-new-ceo-of-unknown-worlds/">pushed out</a> Unknown Worlds’ previous bosses, Ted Gill, Charlie Cleveland, and Max McGuire — a move that <em>Bloomberg</em> reported happened ahead of a promised $250 million bonus if the studio met certain performance targets by the end of 2025. That bonus would have been shared with the game’s development team. The <a href="https://www.theverge.com/news/704606/subnautica-2-delay-krafton-unknown-worlds-bonus">executives sued</a>, and in March, a judge reinstated Gill as Unknown Worlds’ CEO and extended the eligibility period for the $250 million bonus to September 15th, <a href="https://kotaku.com/subnautica-2-ted-gill-unknown-worlds-lawsuit-krafton-2000679131">as reported by <em>Kotaku</em></a>.</p>

<p class="has-text-align-none">Despite all of that, two developers on the Unknown Worlds team say that they’ve just been pushing through it. The team has been making “the best game they possibly can” while working to “keep the noise out of the way,” creative media producer Scott MacDonald tells <em>The Verge</em>.&nbsp;</p>

<p class="has-text-align-none">“We all just kept working on the game while all of the legal stuff happened around us,” says game design lead Anthony Gallegos. “Which isn’t to say that it was always easy, but I think we always had the strong support of the fans and that helped us carry on and focus on making the game.”</p>

<p class="has-text-align-none">Krafton isn’t totally out of the picture. Although Krafton <a href="https://www.eurogamer.net/subnautica-2-could-be-self-published-by-developer-unknown-worlds-following-legal-battle">was removed</a> as publisher on <a href="https://store.steampowered.com/app/1962700/Subnautica_2/">the game’s Steam page</a> after the March ruling, with Unknown Worlds taking its place, Krafton is “co-publishing” the game, Gallegos says. (Earlier this month, Krafton said it’s “currently focused on successfully supporting the Early Access launch of <em>Subnautica 2</em>” <a href="https://www.eurogamer.net/subnautica-2-could-be-self-published-by-developer-unknown-worlds-following-legal-battle">in a statement to <em>Eurogamer</em></a>.)&nbsp;</p>

<p class="has-text-align-none">As an early access game, the Unknown Worlds team will be continually iterating on <em>Subnautica 2</em> after launch. Gallegos suspects that the team will release minor updates every four to six weeks and that there will be “several months” between big updates that change the game’s world and add new story content and major features. Unknown Worlds expects that early access will last “about two to three years,” according to <a href="https://store.steampowered.com/app/1962700/Subnautica_2/">the <em>Subnautica 2</em> Steam page</a>, and that timeline “feels pretty accurate,” Gallegos says.</p>
<div class="youtube-embed"><iframe title="Subnautica 2 Early Access Cinematic Trailer" src="https://www.youtube.com/embed/8EZhCzFaQuw?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">This cadence is familiar to Unknown Worlds; both <em>Subnautica</em> and <em>Subnautica: Below Zero</em> were also early access games. Like with those games, <em>Subnautica 2</em> will be cheaper to start — initially, it will cost $29.99 — and the price “may rise during early access,” MacDonald says.</p>

<p class="has-text-align-none">The extra time from the delay and the legal scuffles gave the team time to get the game ready. “I think in the end, we’ve ended up with a more polished, more accessible game than potentially it would have been previously,” MacDonald says. “So I think we’re in a really great spot for players who maybe even haven’t tried a <em>Subnautica</em> game before can just jump in now without needing to know any other lore.”</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Here’s what Netflix’s new vertical video feed is like]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/streaming/920179/netflix-vertical-video-feed-mobile-app-ui" />
			<id>https://www.theverge.com/?p=920179</id>
			<updated>2026-04-29T05:39:44-04:00</updated>
			<published>2026-04-30T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Netflix" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Streaming" />
							<summary type="html"><![CDATA[Netflix is starting to roll out a big revamp of its mobile app, and a central feature is a new vertical video feed called “Clips” where you can scroll through clips of shows, movies, and other Netflix content.&#160; The idea of the Clips feed is that it can help you discover new things to watch [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/en-US-VVF-UI-Still.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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</figure>
<p class="has-text-align-none">Netflix is starting to roll out a big revamp of its mobile app, and a central feature is a new vertical video feed called “Clips” where you can scroll through clips of shows, movies, and other Netflix content.&nbsp;</p>

<p class="has-text-align-none">The idea of the Clips feed is that it can help you discover new things to watch in a mobile-friendly format. The company <a href="https://www.theverge.com/news/662408/netflix-tiktok-feed-vertical-video-mobile-app">started testing</a> a vertical video feed last year, saying at the time that “we know that swiping through a vertical feed on social media apps is an easy way to browse video content.” The new mobile UI will start rolling out starting Thursday in Australia, Canada, India, Malaysia, Pakistan, the Philippines, South Africa, the UK, and the US.</p>

<p class="has-text-align-none">The updated mobile app still opens on the Home tab, but the bottom navigation bar has new tabs: it now includes Home, Clips, Search, and My Netflix. Tap over to Clips and the app will show you a clip from something it thinks you’re interested in. The UI you see in a Clip is quite similar to what you’ll see in a TikTok video or an Instagram Reel, including buttons for sharing the clip and adding the movie or show featured in the clip to your watchlist.</p>
<div class="video-container"><iframe src="https://volume.vox-cdn.com/embed/63ec90818?player_type=youtube&#038;loop=1&#038;placement=article&#038;tracking=article:rss" allowfullscreen frameborder="0" allow=""></iframe></div>
<p class="has-text-align-none">To start, the Clips feed will only feature shows and movies; down the line, Netflix says it will add clips from its growing library of <a href="https://www.theverge.com/streaming/913330/former-nbc-news-anchor-brian-williams-is-hosting-netflixs-latest-original-podcast">podcasts</a> and <a href="https://www.theverge.com/24300871/netflix-live-events-nfl-celebrity-boxing">live events</a> to the Clips feed. Netflix also plans to add a Collections tab to Clips so you can watch clips themed around topics like comedy or reality TV.</p>

<p class="has-text-align-none">The Home tab is getting some changes, too. Netflix’s New &amp; Hot section, which was previously a dedicated tab on the bottom navigation bar, will now be accessible as one of a few categories that will appear at the top of Home.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/en-US-Home-UI-Still.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Screenshots of Netflix’s Home tab." title="Screenshots of Netflix’s Home tab." data-has-syndication-rights="1" data-caption="&lt;em&gt;The updated Home tab.&lt;/em&gt; | Image: Netflix" data-portal-copyright="Image: Netflix" />
<p class="has-text-align-none">“Our vision is to make our mobile experience as entertaining as what you watch, delivering increasingly personalized, immersive experiences for any mood or moment,” chief product and technology officer Elizabeth Stone says in a statement. “This is just the beginning.”</p>

<p class="has-text-align-none"></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Google Search queries hit an ‘all time high’ last quarter]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/920815/google-alphabet-q1-2026-earnings-sundar-pichai" />
			<id>https://www.theverge.com/?p=920815</id>
			<updated>2026-04-30T10:05:12-04:00</updated>
			<published>2026-04-29T16:28:11-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Business" /><category scheme="https://www.theverge.com" term="Google" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Google Search queries hit an “all time high” in the first quarter of 2026, according to a statement from CEO Sundar Pichai published as part of Alphabet’s earnings on Wednesday. “Our AI investments and full stack approach are lighting up every part of the business,” Pichai says. “Search had a strong quarter with AI experiences [&#8230;]]]></summary>
			
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<figure>

<img alt="An image of Sundar Pichai in front of a Google logo" data-caption="" data-portal-copyright="Image: Laura Normand / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/23951561/VRG_Illo_STK179_L_Normand_SundarPichai_Neutral.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="has-text-align-none">Google Search queries hit an “all time high” in the first quarter of 2026, according to a statement from CEO Sundar Pichai published <a href="https://s206.q4cdn.com/479360582/files/doc_financials/2026/q1/2026q1-alphabet-earnings-release.pdf">as part of Alphabet’s earnings on Wednesday</a>.</p>

<p class="has-text-align-none">“Our AI investments and full stack approach are lighting up every part of the business,” Pichai says. “Search had a strong quarter with AI experiences driving usage, queries at an all time high, and 19% revenue growth.” He also notes that Q1 was “our strongest quarter ever for our consumer AI plans, driven by the Gemini App” and that the company now has more than 350 million paid subscriptions, with “YouTube and Google One being the key drivers.”</p>

<p class="has-text-align-none">Alphabet also announced consolidated revenues of $109.9 billion, up 22 percent year over year from revenues of $90.2 billion. Google Services revenues overall were up 16 percent to $89.6 billion, including a 19 percent increase in Google subscriptions, platforms, and devices.&nbsp;</p>

<p class="has-text-align-none">Wednesday’s earnings follow a busy start to the year for Google. The company launched many AI features, including <a href="https://www.theverge.com/news/861576/google-gemini-ai-personal-intelligence-gmail-search-youtube-photos">Personal Intelligence for Gemini</a>, <a href="https://www.theverge.com/tech/898282/gemini-task-automation-uber-doordash-hands-on">task automation using Gemini</a> on the Samsung S26 and Pixel 10 series phones, an “auto-browse” feature that lets Chrome <a href="https://www.theverge.com/news/869731/google-gemini-ai-chrome-auto-browse">perform multistep tasks on your behalf</a>, and an AI Mode for Gmail that infuses <a href="https://www.theverge.com/tech/859864/google-gmail-ai-inbox-hands-on">a whole lot of AI into your inbox</a>. It launched the Pixel 10A, which we found to be <a href="https://www.theverge.com/tech/880400/pixel-10a-hands-on-a-little-too-much-like-pixel-9a">a minimal update</a>. Google also announced <a href="https://www.theverge.com/policy/889252/google-app-store-fee-reduction-20-percent-epic-v-google">huge Google Play changes</a> following Epic Games’ litigation and <a href="https://www.theverge.com/news/863710/google-search-antitrust-monopoly-appeal">appealed the ruling</a> that found the company to be an illegal online search monopolist.</p>

<p class="has-text-align-none">Alphabet’s earnings beat revenue expectations, <a href="https://www.cnbc.com/2026/04/29/alphabet-googl-q1-2026-earnings.html">CNBC reports</a>. Google Cloud also had major growth, with revenues increasing 63 percent year over year to $20 billion.</p>

<p class="has-text-align-none">Alphabet is set to host a call to discuss its Q1 2026 earnings <a href="https://abc.xyz/investor/events/event-details/2026/2026-Q1-Earnings-Call-2026-nW8kCrBAKS/default.aspx">at 4:30PM ET</a>.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Saros reminded me how great the DualSense can be]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/920070/saros-ps5-dualsense-controller-haptics-rumble" />
			<id>https://www.theverge.com/?p=920070</id>
			<updated>2026-04-29T08:13:15-04:00</updated>
			<published>2026-04-29T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Analysis" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[The DualSense controller was one of Sony’s main selling points for the PS5. Beyond things like a striking new design and adaptive triggers, the controller’s haptic feedback offered genuinely cool new experiences for games. Rumble effects had been around for decades at that point, but the DualSense offered something very different: I’m still blown away [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/saros-screenshot-02-en-14feb25.webp?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="has-text-align-none">The DualSense controller was one of Sony’s main selling points for the PS5. Beyond things like a striking new design and adaptive triggers, the controller’s haptic feedback offered genuinely cool new experiences for games. Rumble effects had been around for decades at that point, but the DualSense offered something very different: I’m still blown away by the sand crunching under Astro’s feet in Team Asobi’s <em>Astro’s Playroom</em> or the futuristic pulses from weapons in Housemarque’s <em>Returnal</em>.</p>

<p class="has-text-align-none">But there have been few titles since the PS5’s release that have captured that same magic and showed off what made the controller so distinct. This week, <a href="https://www.theverge.com/entertainment/917462/saros-review-ps5" data-type="link" data-id="https://www.theverge.com/entertainment/917462/saros-review-ps5">Housemarque launched its next title, <em>Saros</em></a>, and it’s arguably the first game in quite a while to make the DualSense feel important.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/videoframe_81452-1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from Saros." title="A screenshot from Saros." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Sony Interactive Entertainment" />
<p class="has-text-align-none">In most games, rumble and haptics feel like an added bonus. They might help emphasize an explosion or gunfire here and there, but if I turn rumble off in a game, I don’t usually miss it. But with <em>Saros</em>, the DualSense’s haptics are a critical part of playing the game.&nbsp;</p>

<p class="has-text-align-none">Here are some examples of how the haptics work. When blasting enemies with a rifle, the pitch of the haptics ticks up as a warning that I’m running out of ammo. With a powerful handcannon that fires three bullets at a time, the DualSense peppers three short taps with each shot. When a charged crossbow shot is ready, the haptics make a fine point in my hands that lets me know I can fire away. When my shield is about to fade because I’ve had it up for too long, the controller rumbles in a way that matches the way the shield undulates onscreen.</p>

<p class="has-text-align-none">Outside of combat, the DualSense’s haptics also make exploring the world feel more immersive. You’ll feel short pulses as protagonist Arjun runs through the world of Carcosa. When using the grappling beam to fling across chasms, the DualSense rattles as you get closer to the grapple point. The controller rumbles forebodingly when Arjun approaches the grotesque group of hands that sets off a world-changing eclipse.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/22015304/vpavic_4278_20201030_0247.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A PlayStation 5 DualSense controller rests on a PlayStation 5 console." title="A PlayStation 5 DualSense controller rests on a PlayStation 5 console." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Vjeran Pavic / The Verge" />
<p class="has-text-align-none">Even some of Arjun’s interactions with other characters utilize the controller. In one late-game area, while a character’s hum filled my ears, I was surprised to feel my DualSense’s haptics humming right along with them. And I loved having conversations with Primary, the corporate robot at Arjun’s base, because of how the DualSense rumbled in sync with the machine’s foreboding voice. These moments add significant new dimensions to the game.</p>

<p class="has-text-align-none">The haptics don’t just feel cool; they actually improve the experience in specific ways. In the heat of a frenetic firefight where I’m trying to dodge waves of bullets and hordes of enemies, it’s often easier to rely on the DualSense’s tactile haptic indicators instead of trying to parse something on a very busy screen.</p>

<p class="has-text-align-none">More than five years into the PS5’s life, only a handful of studios have really figured out what to do with the DualSense. What was once one of the console’s biggest selling points has become largely forgotten. <em>Saros</em> shows that there&#8217;s still plenty of untapped potential in the DualSense&#8217;s various features — let’s hope it kickstarts a renewed interest in the controller.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Now YouTube TV lets you multiview any channel you want]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/streaming/919958/youtube-tv-custom-multiview-channel" />
			<id>https://www.theverge.com/?p=919958</id>
			<updated>2026-04-28T15:46:19-04:00</updated>
			<published>2026-04-28T15:46:19-04:00</published>
			<category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Streaming" /><category scheme="https://www.theverge.com" term="YouTube" />
							<summary type="html"><![CDATA[YouTube CEO Neal Mohan announced Tuesday that YouTube TV is getting “fully customizable” multiview. Users have “full control to mix and match live streams” and can “build the personalized viewing experience you&#8217;ve been asking for,” Mohan says. You can pin up to four streams in your multiview window. YouTube initially introduced multiview in a more [&#8230;]]]></summary>
			
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											<![CDATA[

						
<figure>

<img alt="Illustration of the Youtube logo." data-caption="" data-portal-copyright="Image: Alex Castro / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/02/acastro_STK092_03.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-text-align-none">YouTube CEO Neal Mohan announced Tuesday that YouTube TV is getting “fully customizable” multiview. Users have “full control to mix and match live streams” and can “build the personalized viewing experience you&#8217;ve been asking for,” <a href="https://x.com/nealmohan/status/2049170390946291717">Mohan says</a>. You can pin up to four streams in your multiview window. </p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/Multiview-Press-Asset.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot of YouTube TV’s multiview." title="A screenshot of YouTube TV’s multiview." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: YouTube" />
<p class="has-text-align-none">YouTube initially introduced multiview in <a href="https://www.theverge.com/2023/3/14/23638949/youtube-tv-multiview-early-access">a more limited form</a> in 2023 as a way to watch preselected streams of sports content like March Madness, and soon after expanded it to preselected streams on topics like <a href="https://www.theverge.com/2023/6/21/23768920/youtube-tv-multiview-news-weather-now-available">news, business, and weather programming</a>. Last year, YouTube rolled out an experiment <a href="https://blog.youtube/news-and-events/happy-birthday-youtube-20/">letting users</a> build their own multiviews with “select non-sports content,” and <a href="https://blog.youtube/inside-youtube/the-future-of-youtube-2026/">Mohan said in January</a> that the platform was planning to bring custom multiview to YouTube TV subscribers “soon.” </p>

<p class="has-text-align-none">Custom multiview will be available to subscribers of both YouTube TV and of the more than 10 genre-specific plans, spokesperson Allison Toh tells <em>The Verge</em>.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Google is testing AI chatbot search for YouTube]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/streaming/919441/google-ask-youtube-ai-chatbot-search" />
			<id>https://www.theverge.com/?p=919441</id>
			<updated>2026-04-28T05:44:18-04:00</updated>
			<published>2026-04-27T20:01:54-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Google" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Streaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="YouTube" />
							<summary type="html"><![CDATA[Google is trying out an AI Mode-like search experience for YouTube. The company is now testing “a new way to search on YouTube that feels more like a conversation,” with results pulling in things like longform videos, YouTube Shorts, and text about what you’re searching for. The “experiment” is now available if you’re a YouTube [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="A screenshot of the “Ask YouTube” search experience." data-caption="" data-portal-copyright="Screenshot by Jay Peters / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/Screenshot-2026-04-27-at-4.55.32PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="has-text-align-none">Google is trying out an AI Mode-like search experience for YouTube. The company is <a href="https://www.youtube.com/new">now testing</a> “a new way to search on YouTube that feels more like a conversation,” with results pulling in things like longform videos, YouTube Shorts, and text about what you’re searching for. The “experiment” is now available if you’re a YouTube Premium subscriber in the US who is 18 or older.</p>

<p class="has-text-align-none">I turned it on for my account. Now, in the search bar, I see an “Ask YouTube” button, and clicking the search bar shows prompts to ask like “funny baby elephant playing clips,” “summary of the rules of volleyball,” and “short history of the Apollo 11 moon landing.” If I keep the search box blank but click the Ask YouTube button, YouTube takes me to a full page with suggested searches and a text box to ask a question.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/Screenshot-2026-04-27-at-4.01.06PM-1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot of the “Ask YouTube” search experience." title="A screenshot of the “Ask YouTube” search experience." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Screenshot by Jay Peters / The Verge" />
<p class="has-text-align-none">When you search with Ask YouTube, YouTube briefly shows a mostly blank page with a loading icon, and after a few seconds, fills it out with text and details. I tested it with the “short history of the Apollo 11 moon landing” prompt. At the top of the results was a bunch of text summarizing the mission, including a bulleted list of milestones like the date of the lunar landing and Neil Armstrong’s first step on the Moon. Then, the page included a video about the launch timestamped to <a href="https://www.youtube.com/watch?v=AUh3P3ivNbE&amp;t=754s">a section about the launch day</a> from a channel called “The Life Guide,” followed by galleries of videos under headers like “From Launch to Splashdown,” “Historic Footage and Behind-the-Scenes,” and a series of Shorts about “Moments on the Surface.” (I assume YouTube is pulling the text for these sections from the videos highlighted in the search results.)</p>

<p class="has-text-align-none">At the end, the page has a few more suggested prompts, including “Who were the Apollo 11 astronauts” and (perhaps worryingly) “Apollo 11 conspiracy theories,” and a text box I can use to ask a follow-up question or start a new search. I clicked the “Who were the Apollo 11 astronauts” and got a new, slightly differently formatted set of results, including a grid with background about astronauts Neil Armstrong, Buzz Aldrin, and Michael Collins. Searching for “Apollo 11 conspiracy theories” just showed a typical list of YouTube search results, however.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/Screenshot-2026-04-27-at-4.46.05PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot of the “Ask YouTube” search experience." title="A screenshot of the “Ask YouTube” search experience." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Screenshot by Jay Peters / The Verge" />
<p class="has-text-align-none">I threw Ask YouTube another test to see how it fared with something I’m very familiar with: Valve’s new Steam Controller, which <a href="https://www.theverge.com/games/918610/valve-steam-controller-review">I published a review of today</a>. I asked, “What is the Steam Controller,” and YouTube gave an overview of the controller, pointed to Valve’s <a href="https://www.youtube.com/watch?v=a55UIaiTE-A">new video about the controller</a>, and highlighted both longform reviews and a “Quick Hands-On Reviews” section featuring Shorts (including our new Short <a href="https://www.youtube.com/shorts/S6RzRGPvPsQ">published today</a> and one <a href="https://www.youtube.com/shorts/fhhwjX1je50">from last November</a>).</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/Screenshot-2026-04-27-at-4.54.04PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot of the “Ask YouTube” search experience." title="A screenshot of the “Ask YouTube” search experience." data-has-syndication-rights="1" data-caption="&lt;em&gt;The second and fourth Shorts are &lt;/em&gt;The Verge&lt;em&gt;’s.&lt;/em&gt; | Screenshot by Jay Peters / The Verge" data-portal-copyright="Screenshot by Jay Peters / The Verge" />
<p class="has-text-align-none">It was all mostly right, but I did catch a factual flub: YouTube claimed that the old, discontinued Steam Controller had no joysticks, <a href="https://www.theverge.com/good-deals/2019/11/26/20984123/valve-steam-controller-discontinued-sale-price">when it actually has one</a>. It was a reminder that, as potentially useful as these AI-created search result pages might seem, you need to do your due diligence to make sure they’re accurate.</p>

<p class="has-text-align-none"><a href="https://support.google.com/youtube/thread/18138167?hl=en">YouTube says</a> it’s already “working on” expanding this experiment to users who don’t have Premium. Just as it’s continued to <a href="https://www.theverge.com/tech/913109/google-ai-mode-tabs-sources">iterate on AI Mode</a> and <a href="https://www.theverge.com/news/857883/google-gmail-ai-inbox-overviews">brought AI Mode to Gmail</a>, it seems likely that “Ask YouTube” is something Google sees a big future for.</p>
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