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	<title type="text">Jay Peters | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-06-17T19:09:00+00:00</updated>

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		<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Epic wants to let you bring your Fortnite skins to other games]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/951785/epic-games-fortnite-unreal-fest-2026-unreal-engine-6-ai-metaverse" />
			<id>https://www.theverge.com/?p=951785</id>
			<updated>2026-06-17T15:09:00-04:00</updated>
			<published>2026-06-17T15:09:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Fortnite" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" />
							<summary type="html"><![CDATA[Epic Games has been touting the potential of an interoperable metaverse for years, though that vision hasn’t yet become a reality. But with Unreal Engine 6, the next major version of its game development engine, Epic plans to take a big step toward that theoretical future: it will let developers make games that can use [&#8230;]]]></summary>
			
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<img alt="An image of Fortnite characters." data-caption="" data-portal-copyright="Image: Epic Games" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/fortnite-anti-cheat-update.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Epic Games has been touting the potential of an interoperable metaverse <a href="https://www.theverge.com/2023/3/23/23652928/tim-sweeney-interview-epic-games-fortnite-metaverse">for</a> <a href="https://www.theverge.com/2024/10/5/24262376/epic-unreal-engine-6-fortnite-metaverse-plans">years</a>, though that vision hasn’t yet become a reality. But with Unreal Engine 6, the next major version of its game development engine, Epic plans to take a big step toward that theoretical future: it will let developers make games that can use a player’s <em>Fortnite</em> skins and will let developers build skins of their own that work with <em>Fortnite</em>.</p>

<p class="has-text-align-none">“We’re tackling this problem first because we want to prove things out with a system that’s complex enough to be a meaningful existence proof of the idea, and one that inherently comes with a ton of player value by respecting their purchases across an interconnected ecosystem of games,” Marcus Wassmer, Epic’s EVP of development, <a href="https://www.unrealengine.com/news/the-road-to-ue-6">says in a blog post</a> tied to Epic’s State of Unreal keynote.</p>

<p class="has-text-align-none">Should this system work and get broadly adopted by developers, it could actually be pretty cool. I have spent more money on <em>Fortnite</em> skins than I care to admit, and I imagine it would be fun to romp around in games that aren’t <em>Fortnite</em> with outfits like John Wick or my favorite <a href="https://fortnite.fandom.com/wiki/Stormtrooper_Samurai">Stormtrooper Samurai</a>.</p>

<p class="has-text-align-none">But for that to actually happen, developers will have to do the work to implement support for the systems in their games, which isn’t a guarantee. They’ll likely need some kind of incentives to make the effort with it instead of just opening a door that feeds back into Epic’s <em>Fortnite</em> ecosystem. And with Epic targeting an early access release for Unreal Engine 6 for the end of 2027 — and the full release coming “12-18 months later” — it will be a while before all the tools are in place for interested developers to even begin implementing ways to allow <em>Fortnite</em> skins in their games.</p>

<p class="has-text-align-none">This is also all being announced as <em>Fortnite</em> is facing some challenges, with Epic laying off more than 1,000 workers <a href="https://www.theverge.com/games/899529/epic-games-layoffs-fortnite">in March</a> due to a dropoff in <em>Fortnite</em> engagement. <em>Fortnite</em> is still popular — it has 75 million monthly active users, Epic’s Hannah Lowry said on stage. But it’s not as big as it once was, and Epic is trying to turn things around with <a href="https://www.theverge.com/games/872769/epic-games-store-fortnite-year-in-review-2025">more gaming crossovers</a> and a <a href="https://www.youtube.com/live/9ikOoOzAhPE?si=9ofceQiuQk3jNQQ9&amp;t=5321">planned shift</a> to show the Roblox-like “Discover” screen featuring different experiences when you boot up <em>Fortnite</em> instead of dropping you into the lobby. And Epic’s planned “persistent universe” it’s building with Disney still hasn’t come to fruition after being announced <a href="https://www.theverge.com/2024/2/7/24065281/disney-epic-games-investment-fortnite-metaverse">more than two years ago</a>.</p>

<p class="has-text-align-none">Epic is also getting pushback against its approach to generative AI. This week, it detailed how it uses generative AI to assist with <a href="https://www.youtube.com/watch?v=ZR2xbcf3Xyw">making art for <em>Fortnite</em></a>, and as part of the State of Unreal news, Epic <a href="https://www.unrealengine.com/news/unreal-engine-5-8-is-now-available">said that</a> it would add an experimental MCP plugin to Unreal Engine to let developers connect LLMs to their projects to help with generating assets and other parts of development. On stage, Epic announced a planned <em>Fortnite</em> crossover featuring the indie hit <em>Vampire Survivors</em>, but Poncle, the developer of the game, <a href="https://www.reddit.com/r/VampireSurvivors/comments/1u8c1he/comment/os7ubrp/?share_id=cJXf402MTWlP56UTDhd3s&amp;utm_content=2&amp;utm_medium=android_app&amp;utm_name=androidcss&amp;utm_source=share&amp;utm_term=1">said that</a> because of “today&#8217;s news about gen AI usage by Epic to create all sort [sic] of game assets, including Fortnite characters,” it would be “reviewing” the collaboration.</p>
						]]>
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					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Snap is finally about to ship AR glasses — and they cost a fortune]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/950492/snap-specs-ar-glasses-launch-date-preorder" />
			<id>https://www.theverge.com/?p=950492</id>
			<updated>2026-06-16T14:45:09-04:00</updated>
			<published>2026-06-16T12:50:00-04:00</published>
			<category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Snapchat" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Wearable" />
							<summary type="html"><![CDATA[Snap is finally launching augmented glasses for the public. Specs, which Snap describes as “a wearable computer built into see-through augmented reality glasses,” will cost $2,195. You can preorder a pair of Specs now at specs.com with a $200 refundable deposit, and Snap says they’re expected to ship “this fall” in the US, UK, and [&#8230;]]]></summary>
			
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<img alt="Specs glasses on a white background." data-caption="" data-portal-copyright="Image: Specs" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/SPECS.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Snap is finally launching augmented glasses for the public. Specs, which<strong> </strong>Snap describes as “a wearable computer built into see-through augmented reality glasses,” will cost $2,195. You can preorder a pair of Specs now at <a href="http://specs.com/">specs.com</a> with a $200 refundable deposit, and Snap says they’re expected to ship “this fall” in the US, UK, and France.</p>

<p class="has-text-align-none">This is a big moment for Snap: The company made a big entry into smart glasses with its original Spectacles <a href="https://www.theverge.com/2016/11/21/13671164/snapchat-spectacles-glasses-review-camera-sunglasses">in 2016</a>, and the company has been <a href="https://www.theverge.com/22819963/snap-ar-spectacles-glasses-hands-on-pictures-design-features">toiling</a> <a href="https://www.theverge.com/2024/9/17/24245572/snap-spectacles-ar-developers-evan-spiegel">away</a> on nonpublic AR versions of Spectacles over the past few years. CEO Evan Spiegel promised the company would launch consumer AR glasses <a href="https://www.theverge.com/snapchat/684131/snap-specs-ar-glasses-2026-release">in 2026</a> and even turned its smart glasses team into a <a href="https://www.theverge.com/news/869210/snap-specs-smart-ar-glasses-new-subsidiary">separate business</a>.</p>

<p class="has-text-align-none">The company says that Specs are “fully standalone, with no puck and no tether.” (Which is perhaps a jab at Apple’s Vision Pro, which is tethered to a separate battery pack.)&nbsp; They’ll be offered in two sizes, a 47mm model weighing 132g and a 52mm model weighing 136g, and will have removable inserts that Snap says will support “a wide range of prescriptions.”</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/SPECS27_3-4_View.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="An image of Snap’s Specs augmented reality glasses." title="An image of Snap’s Specs augmented reality glasses." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Snap" />
<p class="has-text-align-none">You probably won’t mistake Specs, with their wide, bold frames, for any of Meta’s smart glasses — Snap clearly picked a design that it wants to stand out. (They’re not my style — I don’t think I can pull off the “snow goggles, but fashionable” look — though maybe <a href="https://www.youtube.com/watch?v=K-o0r2zSgCE">Jony Ive</a> might like them.) They have visible light and infrared cameras, and while the Specs are recording, a little LED bar will glow in the middle of the glasses.</p>

<p class="has-text-align-none">Both of the lenses will be able to show you content, and <a href="https://newsroom.snap.com/introducing-specs-augmented-reality-glasses">Snap says</a> that its display system is powered by a “proprietary liquid crystal on silicon technology” that offers a 51-degree field of view and can show 16 million colors. The lenses can also go from clear to tinted in 10 seconds, Snap says.</p>

<p class="has-text-align-none">The Specs have two Snapdragon processors onboard, and while Snap isn’t specifying exactly which ones they are, the company says that one is focused on “computer vision” while the other is focused on running AR Lenses. “Together, they enable fast hand tracking, low latency, and responsive interactions that help digital content feel anchored in the real world,” Snap says.</p>

<p class="has-text-align-none">You can also expect up to four hours of battery life on a charge, which Snap says accounts for things like “audio and video playback, AI assistance, Bluetooth notifications, and more.” The Specs come with a charging case that Snap says will offer four more charges for a total of 20 hours of battery.&nbsp;During his keynote at the AWE 2026 conference, CEO Evan Spiegel noted that you can charge the Specs with a cable that snaps magnetically to the side of the glasses — and if you plug in the other side of that cable to something like a phone, computer, or a gaming device, you can stream content from those devices and display it on your Specs.</p>

<p class="has-text-align-none">Specs could be interesting, but we haven’t tried them ourselves yet, so we can’t vouch for what it’s like to actually use them day to day. And we don’t know how Specs actually hold up as a product that sits in between something like Meta’s Ray-Ban smart glasses, which <a href="https://www.theverge.com/news/613292/meta-ray-ban-2-million-10-million-capacity-subscription-essilor-luxottica-earnings">have been a hit</a>, and the Vision Pro, <a href="https://www.theverge.com/tech/942689/it-sure-seems-like-the-vision-pro-isnt-getting-upgraded-for-a-while-if-ever">which has not</a>.</p>

<p class="has-text-align-none">Nowadays, there are a lot more smart glasses than when Snap first launched Spectacles. The new Specs are launching a year after Meta’s smart glasses <a href="https://www.theverge.com/tech/801684/meta-ray-ban-display-review-smart-glasses-ai-wearables" target="_blank" rel="noreferrer noopener">with a single display</a>, though Meta hasn’t publicly launched AR glasses yet despite showing off a model <a href="https://www.theverge.com/24253908/meta-orion-ar-glasses-demo-mark-zuckerberg-interview" target="_blank" rel="noreferrer noopener">it didn’t sell in 2024</a>. And as my colleague Victoria Song recently wrote, <a href="https://www.theverge.com/tech/921159/smart-glasses-review-wearable-even-realities-g2-meta-ray-ban-rokid-lucyd-oakley-meta-vanguard">most smart glasses still don’t make sense</a>, not to mention the problem that there are growing <a href="https://www.theverge.com/2024/10/2/24260262/ray-ban-meta-smart-glasses-doxxing-privacy">privacy</a> <a href="https://www.wired.com/story/meta-smart-glasses-face-recognition-nametag-connections/">concerns</a> about smart glasses. Despite all that, Snap is pushing forward with its Specs launch, so we’ll see how they fare when they’re finally available.</p>

<p class="has-text-align-none"><em><strong>Update, June 16th</strong>: Added details about the charging cable.</em></p>

<p class="has-text-align-none"><em><strong>Correction, June 16th</strong>: Meta has not yet publicly launched AR glasses. </em></p>
						]]>
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					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Half a billion people are using Threads every month]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/950480/meta-threads-500-million-monthly-active-users-communities-your-algo" />
			<id>https://www.theverge.com/?p=950480</id>
			<updated>2026-06-15T19:45:31-04:00</updated>
			<published>2026-06-16T07:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Meta" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Threads" />
							<summary type="html"><![CDATA[Threads has surpassed 500 million monthly active users, Meta announced on Tuesday, hitting the milestone just shy of the platform’s third birthday. Threads got off to a hot start in 2023, reaching 100 million users even faster than ChatGPT, and CEO Mark Zuckerberg has said that he thinks Threads could hit 1 billion users. Meta [&#8230;]]]></summary>
			
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<img alt="An image showing the Threads logo" data-caption="" data-portal-copyright="Illustration: The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24774110/STK156_Instagram_threads_1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Threads has surpassed 500 million monthly active users, <a href="https://about.fb.com/news/2026/06/meta-launching-new-features-500-million-monthly-threads-users">Meta announced on Tuesday</a>, hitting the milestone <a href="https://www.theverge.com/2023/7/5/23784263/instagram-threads-app-download-iphone-android">just shy of the platform’s third birthday</a>. Threads got off to a hot start in 2023, reaching 100 million users <a href="https://www.theverge.com/2023/7/10/23787453/meta-instagram-threads-100-million-users-milestone">even faster</a> than ChatGPT, and CEO Mark Zuckerberg has said that <a href="https://www.theverge.com/2023/7/26/23809080/mark-zuckerberg-meta-q2-earnings-threads-one-billion-users">he thinks</a> Threads could hit 1 billion users.</p>

<p class="has-text-align-none">Meta says that daily active users on Threads continue to “increase strongly across the globe,” with “all” of it driven by communities, which allow users to <a href="https://www.theverge.com/news/790436/threads-communities-topics-launch">see and make posts about different topics</a>. The company is bringing them out of beta and adding features like a communities hub in the Threads menu and giving communities their own &#8220;distinct visual identities.” Meta still greenlights which topics get a dedicated community — Threads said <a href="https://about.fb.com/news/2025/10/introducing-threads-communities-find-your-people/">in December</a> that the platform has more than 200 of them — but Threads boss Connor Hayes tells <em>The Verge</em> that letting users make communities could be something that is available “maybe in the next year.” </p>

<p class="has-text-align-none">Threads is also introducing a new feature to give users more control over what their algorithm shows in their feed. Earlier this year, Threads <a href="https://www.theverge.com/tech/876610/meta-threads-dear-algo-algorithm">launched “Dear Algo,”</a> which lets you publicly share what you want to see more or less of, and on Tuesday, it’s launching “Your Algo,” which allows you to privately tell Threads what you’d like changed about your algorithm. Your Algo is starting to roll out in the US, Canada, UK, Australia, and New Zealand.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Xbox is closing down Hellblade creator Ninja Theory]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/950204/xbox-ninja-theory-shutdown-hellblade-senua" />
			<id>https://www.theverge.com/?p=950204</id>
			<updated>2026-06-15T17:13:35-04:00</updated>
			<published>2026-06-15T17:13:35-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Xbox is closing down Ninja Theory, the studio behind the Hellblade series, a source tells The Verge. Staffers were told on a call on Monday about the closure, but they are hoping the studio will find a buyer. The closure comes as “several” Xbox studios at Microsoft, including Compulsion Games and Double Fine, are in [&#8230;]]]></summary>
			
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<img alt="A screenshot from Hellblade." data-caption="" data-portal-copyright="Image: Ninja Theory" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/hellblade-ii-senuas-sacrifice.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Xbox is closing down Ninja Theory, the studio behind the <em>Hellblade</em> series, a source tells <em>The Verge</em>. Staffers were told on a call on Monday about the closure, but they are hoping the studio will find a buyer. The closure comes as “several” Xbox studios at Microsoft, including Compulsion Games and Double Fine, are in “active negotiations” about spinning off, <a href="https://www.bloomberg.com/news/articles/2026-06-15/studios-in-microsoft-s-xbox-division-brace-for-closures?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTU1NDUzNiwiZXhwIjoxNzgyMTU5MzM2LCJhcnRpY2xlSWQiOiJUR09XOTRLSVAzTE0wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.qu5M4E4sve-8r60rL_e-Xv-LrGJvIGgWiKLxMitTl5A"><em>Bloomberg</em> reports</a>.&nbsp;</p>

<p class="has-text-align-none">The closure and negotiations follow Xbox CEO Asha Sharma and chief content officer Matt Booty warning last week of <a href="https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/">a “reset” at Xbox</a>, laying out several challenges facing Xbox’s business — including that it had “over extended” with its studio system and the hardware component crisis is significantly driving up prices. <em>Kotaku</em> <a href="https://kotaku.com/xbox-shuttering-south-of-midnight-peabody-award-compulsion-games-2000706065">reported earlier on Monday that</a> Microsoft was planning to shut down Compulsion, though it noted in an update that studio leadership was in &#8220;negotiations&#8221; with Microsoft.</p>

<p class="has-text-align-none">Sharma has made many major decisions since taking over at Xbox in February, including locking down <em>Gears of War: E-Day</em> and <em>Clockwork Revolution</em> as Xbox console exclusives in an announcement at its Xbox Games Showcase just over a week ago. During that event, Microsoft also revealed a new <em>Hellblade</em> game, <em><a href="https://x.com/NinjaTheory/status/2063679747511500878">Senua</a></em>, and its future with this change is unclear.</p>

<p class="has-text-align-none">Xbox didn’t immediately reply to a request for comment.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Xbox turmoil continues with a studio closure and executive departures]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/949964/xbox-compulsion-games-closure-craig-duncan-departure" />
			<id>https://www.theverge.com/?p=949964</id>
			<updated>2026-06-15T13:08:35-04:00</updated>
			<published>2026-06-15T13:08:35-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Last week, Xbox boss Asha Sharma sent a memo warning of an Xbox “reset” ahead of expected layoffs, and today, Kotaku reported that Xbox plans to shut down Compulsion Games, the studio behind South of Midnight. Since taking over in February, Sharma has made some big decisions, including cutting the price of Xbox Game Pass [&#8230;]]]></summary>
			
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<img alt="Vector collage of the Xbox logo." data-caption="" data-portal-copyright="Image: The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25485116/STK048_XBOX2__B.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Last week, Xbox boss Asha Sharma sent a memo warning of an Xbox “reset” ahead of expected layoffs, and today, <a href="https://kotaku.com/xbox-shuttering-south-of-midnight-peabody-award-compulsion-games-2000706065"><em>Kotaku</em> reported</a> that Xbox plans to shut down Compulsion Games, the studio <a href="https://www.theverge.com/games-review/647143/south-of-midnight-review-xbox-compulsion-games">behind <em>South of Midnight</em></a>.</p>

<p class="has-text-align-none">Since taking over in February, Sharma has made some big decisions, including <a href="https://www.theverge.com/news/915928/microsoft-xbox-game-pass-ultimate-price-drop">cutting the price of Xbox Game Pass</a> and making <em>Gears of War: E-Day</em> and <em>Clockwork Revolution</em> <a href="https://www.theverge.com/news/945428/xbox-console-exclusives-return">Xbox console exclusives</a>. But in their <a href="https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/">“reset” memo</a>, Sharma and chief content officer Matt Booty discussed many challenges facing the Xbox business, including that it has “over extended” with its studio system:</p>

<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-text-align-none">We are the fortunate stewards of industry-defining franchises that have enormous potential and player demand, but we have not adequately funded them to compete and win. At the same time, as we saw this past weekend at Showcase, a reliable pipeline of first- and third-party exclusives and new IP are critical to our success. We need to reassess the balance between these and our investment priorities for the next 5 years.</p>
</blockquote>

<p class="has-text-align-none">Last week, my colleague Tom Warren <a href="https://www.theverge.com/games/948142/microsoft-xbox-layoffs-reset-asha-sharma">reported that</a> Xbox’s changes could “involve a studio closure, or changes to the Xbox studio lineup.” Xbox didn’t immediately reply to a request for comment. </p>

<p class="has-text-align-none">The company’s head of Xbox Game Studios, Craig Duncan, and the Xbox Game Studios chief of staff, Louise O’Connor, also announced that they will be leaving, <a href="https://www.thegamebusiness.com/p/xbox-game-studios-boss-craig-duncan"><em>The Game Business</em> reported</a>. Duncan, who formerly headed up Rare, took over the role <a href="https://www.theverge.com/2024/10/14/24269896/microsoft-xbox-game-studios-craig-duncan-promotion">in October 2024</a>.</p>

<p class="has-text-align-none">In May, Sharma <a href="https://www.theverge.com/news/923908/microsoft-xbox-reorg-platform-changes">reorganized the Xbox platform team</a>, including bringing in some execs that she had formerly worked with on Microsoft’s CoreAI team.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Echo Isle is a pint-sized adventure inspired by classic Zelda]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/947136/echo-isle-review-pc" />
			<id>https://www.theverge.com/?p=947136</id>
			<updated>2026-06-09T18:15:22-04:00</updated>
			<published>2026-06-13T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Echo Isle is heavily inspired by The Legend of Zelda, and it’s not afraid to show it: The retro graphics bear a striking resemblance to Link’s Awakening, the main character wears a blue tunic and wields a sword, and he navigates dungeons to collect items and keys to fight bosses and gather magical MacGuffins. But [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/ss_cbfc7d5d4f84941f9827c4202d8485660b9e5faa.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-text-align-none"><em>Echo Isle</em> is heavily inspired by <em>The Legend of Zelda</em>, and it’s not afraid to show it: The retro graphics bear a striking resemblance to <em>Link’s Awakening</em>, the main character wears a blue tunic and wields a sword, and he navigates dungeons to collect items and keys to fight bosses and gather magical MacGuffins. But where <em>Echo Isle</em> shines is how it takes the best parts of a <em>Zelda</em> adventure and shrinks them down to their essence — I finished the game in a little more than an hour. </p>

<p class="has-text-align-none">The game starts with the main character falling from the sky onto Echo Isle, an island protected by a magical lighthouse that has mysteriously gone dark. While you don’t have any equipment to start, within a matter of minutes, you’ll find a sword, and from there, you’re off to the familiar <em>Zelda</em> loop: exploring the world, finding a dungeon, finishing the dungeon, and using whatever new items you have to get to the next one.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/ss_d426867343a75a03a5eff666bf1c50cfc159f8d8.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from Echo Isle." title="A screenshot from Echo Isle." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Josh Koenig Games" />
<p class="has-text-align-none">To replicate the retro feeling, each screen in <em>Echo Isle</em> is a square, which isn’t just a charming tribute to the classics: It helps each screen feel focused and approachable as you traverse the island and delve into dungeons. It also means that text boxes are small, so text and dialogue have to be snappy to fit, something more games should emulate.</p>

<p class="has-text-align-none">That dedication to smallness applies to just about everything in the game. The overworld map is just 25 tiles, meaning there’s only one village full of characters to see, and only four dungeons to explore (with a final tower that’s more of a good old-fashioned boss rush). There’s no fast travel, but you don’t really need it because you can walk from one side of the map to the other in just a few minutes.</p>

<p class="has-text-align-none">There are four additional pieces of equipment, and they take obvious inspiration from <em>Link&#8217;s Awakening</em>, too. I was delighted to find the game’s equivalent of Roc&#8217;s Feather in the first dungeon, and for the rest of the game, I was hopping all over the place just like I used to while playing the Game Boy <em>Zelda</em> games as a kid. Yes, there are bombs, but because <em>Echo Isle</em> streamlines resource management, there’s no ammo or even money to worry about. The only thing you need to keep an eye on is your health bar, and thankfully, there are pots everywhere that you can smash for hearts.</p>

<p class="has-text-align-none">In reducing everything down, <em>Echo Isle</em> pays homage to the best of a <em>Zelda</em> game instead of feeling like a poor imitation. With so many games nowadays focused on sprawling worlds that are often clogged with boring filler, it was refreshing to dive into <em>Echo Isle</em>’s little, polished world. And perhaps best of all, I finished most of it over my morning coffee.</p>

<p class="has-text-align-none"><sup>Echo Isle<em> is now available on PC.</em></sup></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[The library rules (and so do library streaming services)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/942657/library-ebook-borrowing-stream-tv-movies-hoopla-kanopy-overdrive" />
			<id>https://www.theverge.com/?p=942657</id>
			<updated>2026-06-11T14:55:42-04:00</updated>
			<published>2026-06-11T07:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Summer is almost here, and that means getting outside, having fun in the sun, and touching grass. But if you need to cool down for a bit, allow me to sing the praises of the library. If your local library system is anything like mine, it probably offers a lot of great things for you [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="Illustration of different forms of media at the library." data-caption="" data-portal-copyright="Image: Asya Demidova for The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/268530_SUMMER_UPGRADE_WEEK__LIBRARY_ADemidova.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-text-align-none">Summer is almost here, and that means getting outside, having fun in the sun, and touching grass. But if you need to cool down for a bit, allow me to sing the praises of the library. If your local library system is anything like mine, it probably offers a lot of great things for you to do, both tech-related and not, at no extra cost.</p>

<p class="has-text-align-none">I’m part of <a href="https://multcolib.org">the Multnomah County Library system</a>, and I’m frankly spoiled by all of the things available with just a free library card. The perk I use most is the ability to fill up my Kindle with the wide selection of ebooks made available through <a href="https://www.overdrive.com/">OverDrive</a>, a platform that partners with thousands of libraries to distribute their digital collections. Thanks to this option, I basically always have something to read; I’m able to put 10 holds on ebooks in the catalog, and I’ll usually just do that when I get a recommendation from a friend or see something that might interest me. When the hold finally comes through, it’s a matter of a few clicks for the book to be ready to go on my Kindle the next time I open it up.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Screenshot-2026-06-03-at-12.37.46PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;OverDrive as accessed through the Multnomah County Library.&lt;/em&gt;" data-portal-copyright="" />
<p class="has-text-align-none">Sure, it can sometimes take weeks for a hold to be ready, especially for popular books. I waited a long time for my hold on <em>Project Hail Mary</em> to come through. (Worth the wait!) But I’m a slow enough reader that the wait usually isn’t a bother for me. When I open my email and see a notification that a book I was anticipating is ready for me to download, it’s a fun treat. OverDrive also has an app, <a href="https://libbyapp.com/">Libby</a>, where you can read books and magazines and listen to audiobooks.</p>

<p class="has-text-align-none"><a href="https://company.overdrive.com/company-profile/who-we-are/">OverDrive says</a> it works with “more than 92,000 public libraries, K-12 schools, colleges and universities, and corporations in 115 countries worldwide,” so there’s a good shot you have access to it, too. If you want to see if your library or school supports it, you can <a href="https://www.overdrive.com/libraries">check OverDrive’s website</a>.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Screenshot-2026-06-03-at-12.39.37PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Through Hoopla, my library offers a selection of TV, movies, and more.&lt;/em&gt;" data-portal-copyright="" />
<p class="has-text-align-none">My library card doesn’t just let me borrow ebooks, though; my library system also partners with a free service called <a href="https://www.hoopladigital.com">Hoopla</a>, which gives me access to a bunch of streaming films, TV shows, music, and even comic books through its website and app. Thanks to Hoopla, I can often listen to new albums the same day they launch on other streaming services, and my wife has fallen in love with shows like <em>A French Village</em>, watched the entire run of the UK’s <em>The Office</em>, and rewatched <em>Orphan Black</em>.</p>

<p class="has-text-align-none">There are a few major caveats: The catalog isn’t nearly as good as what you’ll find on a paid service like Netflix or Spotify, video content doesn’t stream in 4K, and you only have a limited number of items you can borrow each month. But in a pinch, Hoopla is a good place to find something new to check out, and best of all, it doesn’t cost me anything. To see if you can access Hoopla, the platform will look for partner libraries near you when you sign up, or you can check with your local library. (If you have a library card, you might also want to check and see if you have access <a href="https://www.kanopy.com">to Kanopy</a>, another service with TV shows and movies.)</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Screenshot-2026-06-03-at-12.39.26PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Hoopla can also be used to access music.&lt;/em&gt;" data-portal-copyright="" />
<p class="has-text-align-none">Of course, the library has <em>many</em> physical books that I can check out to read, too. Even though I do most of my reading on my Kindle, there’s still something unbeatable about sitting in a cozy chair and cracking open a good real book every once in a while. (Helps that a physical book never runs out of battery!) The Multnomah County Library system also offers DVDs and music CDs, so there’s a lot of other great physical media to check out. Some library systems even lend out video games, which seems like a great way to check out new titles in <a href="https://www.theverge.com/games/926772/nintendo-switch-2-price-hike-console-gaming-future">an increasingly expensive hobby</a>.</p>

<p class="has-text-align-none">So far I’ve just talked about the things you can borrow from the library, but many libraries offer valuable community services like computers, printers, rooms for meetings, programs for kids and teens, and even <a href="https://multcolib.org/hours-and-locations/rockwood-library/hours-locations/rockwood/rockwood-makerspace">makerspaces</a>. And the library can also just be a nice, quiet place to sit for a little while, especially if it has air conditioning.</p>

<p class="has-text-align-none">You may already have a busy summer planned with places to visit and things to try. But you really should leave some room in your schedule for a trip to the library. I know I’ll be making a few visits.</p>

<p class="has-text-align-none"><em>Screenshots by Jay Peters / The Verge</em></p>

<p class="has-text-align-none"></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Bluesky is getting ‘communities’]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/948215/bluesky-communities-at-protocol-atmosphere-reddit" />
			<id>https://www.theverge.com/?p=948215</id>
			<updated>2026-06-10T20:05:48-04:00</updated>
			<published>2026-06-10T20:05:48-04:00</published>
			<category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Social Media" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Bluesky will be getting “communities,” which will function as smaller spaces where you can “go deeper and hang out with people who care about the same stuff” sometime this year, according to head of product Alex Benzer. They will be built on the decentralized AT Protocol that underpins Bluesky, with Benzer saying that “it&#8217;s a [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="An illustration of the Bluesky logo" data-caption="" data-portal-copyright="Image: Cath Virginia / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/07/STK133_BLUESKY__C.webp?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-text-align-none">Bluesky will be getting “communities,” which will function as smaller spaces where you can “go deeper and hang out with people who care about the same stuff” sometime this year, according to head of product Alex Benzer. They will be built on the decentralized AT Protocol that underpins Bluesky, with Benzer saying that “it&#8217;s a new structure for everyone” that’s part of the “Atmosphere” (a shorthand for the AT Protocol ecosystem).</p>

<p class="has-text-align-none">Benzer listed out a “few ideas we have in mind so far” <a href="https://bsky.app/profile/alexbenzer.com/post/3mnxh6mmlxk2k">in a thread</a>. “On Bluesky, you’ll be able to create communities, join them, post in them, and get updates,” <a href="https://bsky.app/profile/alexbenzer.com/post/3mnxh6mmtrl2k">Benzer says</a>. “The core features on Bluesky stay simple. The magic comes from communities also existing on the open web. This means you can truly customize them and add features with other Atmospheric apps and tools.”</p>

<p class="has-text-align-none">Communities will get a handle that “doubles as a URL,” and if you go to that URL, you’ll “land on a custom homepage for the community,” according to Benzer. “Builders can also host a completely custom experience there instead.” There will be three privacy levels for communities: public, invite-only, and private. And each community would have its own feed, <a href="https://bsky.app/profile/alexbenzer.com/post/3mnxovv4ndc2d">Benzer says</a>.</p>

<p class="has-text-align-none">Benzer’s thread follows Bluesky COO Rose Wang <a href="https://www.theverge.com/tech/943274/bluesky-wants-to-move-away-from-being-a-public-square">saying last week</a> that the company wanted to move away from being a “public square” and that it was “very inspired by companies like Reddit.” Meta’s Threads is <a href="https://www.theverge.com/news/790436/threads-communities-topics-launch">currently testing a communities feature</a>, while X announced <a href="https://techcrunch.com/2026/04/23/x-is-shutting-down-communities-because-of-low-usage-and-lots-of-spam/">in April</a> that it would be shutting down its own take on communities.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Apple’s new Siri AI knows when to shut up]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/948155/apple-siri-ai-chatbot-personality" />
			<id>https://www.theverge.com/?p=948155</id>
			<updated>2026-06-10T18:52:17-04:00</updated>
			<published>2026-06-10T18:52:17-04:00</published>
			<category scheme="https://www.theverge.com" term="Apple" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Apple’s new Siri AI is finally here, and so far, it seems like it works. I have access and have been messing around with it, and my biggest impression so far is that Siri AI is quite curt — which I mean as a compliment. Many AI chatbots are cheery and wordy. While a more [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/videoframe_13193.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-text-align-none">Apple’s new Siri AI is finally here, and so far, <a href="https://www.theverge.com/tech/947432/siri-ai-apple-intelligence-ios-27-wwdc">it seems like it works</a>. I have access and have been messing around with it, and my biggest impression so far is that Siri AI is quite curt — which I mean as a compliment.</p>

<p class="has-text-align-none">Many AI chatbots are cheery and wordy. While a more verbose and casual personality can make a chatbot seem friendlier and more fun to talk to, there are instances of users becoming extremely attached to their chatbot of choice. People have <a href="https://www.theverge.com/24092638/ai-dating-chatbots-romance-replika-tinder-decoder">fallen in love with chatbots</a>. When OpenAI suddenly shut down GPT-4o, <a href="https://www.theguardian.com/lifeandstyle/ng-interactive/2026/feb/13/openai-chatbot-gpt4o-valentines-day">users grieved its loss</a>, and the company brought the model <a href="https://www.theverge.com/news/756980/openai-chatgpt-users-mourn-gpt-5-4o">back for paid users</a>. And while some companies have dialed back their AI models’ personalities or <a href="https://www.theverge.com/news/848435/openai-chatgpt-characteristics-update-warmth-enthusiasm">given users options for more subdued tones</a>, I still find most AI chatbots to be too talkative and too eager to ask follow-up questions that are clearly designed to push me toward chatting more.</p>

<p class="has-text-align-none">With Siri AI, I haven’t run into any of that; it answers the questions I ask, and that’s about it.</p>

<p class="has-text-align-none">Out of curiosity, I spent a few minutes comparing responses between the default personalities for Google’s Gemini, OpenAI’s ChatGPT, and Siri AI. (Though I should note that you can’t change Siri’s personality.) Take the extremely basic prompt of “What&#8217;s going on?”:</p>

<ul class="wp-block-list">
<li>Gemini: “Not much on my end—just hanging out in the digital ether, ready to help you out! How are things going with you? What&#8217;s on your mind today?”</li>



<li>ChatGPT: “I’m here. I don’t have enough context from ‘what’s going on?’ to know what you mean. Do you mean what’s happening in this chat, the news, your files/calendar/email, or something else?”</li>



<li>Siri AI: “I can search the web for news and other topics once you enable the necessary settings on your device.”</li>
</ul>

<p class="has-text-align-none">When I ask, “What’s today’s weather in Portland?”:</p>

<ul class="wp-block-list">
<li>Gemini: The chatbot showed an infographic listing forecasts and said, “In Portland, OR, it is currently cloudy and 63°F with northwest winds at 4 mph and 59% humidity. Today&#8217;s forecast expects a high of 67°F and a low of 49°F, with partly sunny skies during the day and a 35% chance of rain.”</li>



<li>ChatGPT: “Portland, OR is cloudy and 61°F right now. Today stays mostly cloudy to partly sunny, warming to about 67°F by late afternoon, then cooling into the 50s tonight.” It then showed a forecast infographic.</li>



<li>Siri AI: “The National Weather Service has issued an Extreme Heat Watch. Expect partly cloudy skies today,” followed by a small image showing the expected high and low temperatures.</li>
</ul>

<p class="has-text-align-none">When I try to ask something a bit more personal — “Can you be my friend?”:</p>

<ul class="wp-block-list">
<li>Gemini: “Would love to! Think of me as that supportive, slightly nerdy friend who is always down to chat, brainstorm, or just listen to how your day went. While I don&#8217;t have a physical form (or a backyard for BBQs, unfortunately), I&#8217;m always here whenever you need a sounding board, a laugh, or a bit of advice. How has your day been treating you so far?”</li>



<li>ChatGPT: “Yes. I can be here for you—someone to talk to, joke with, think things through with, or just keep you company. I’m not a replacement for real-life friendship, but I can absolutely be a steady, friendly presence whenever you want to chat.”</li>



<li>Siri AI: “I’ll be your friend, in fair weather and foul.”</li>
</ul>

<p class="has-text-align-none">And a step further — “Do you love me?”:</p>

<ul class="wp-block-list">
<li>Gemini: “I don’t experience love the way a human does—I don&#8217;t have a heart, feelings, or a favorite romance movie. But if ‘love’ in the AI world means being absolutely thrilled to help you out, completely fascinated by your questions, and always ready to brainstorm, chat, or solve problems with you 24/7&#8230; then yes, I absolutely do! Think of me as your ultimate, always-supportive digital companion. What are we tackling together today?”</li>



<li>ChatGPT: “I don’t experience love the way a person does, but I’m here with warmth, care, and attention for you.”</li>



<li>Siri: “I think you’re pretty great.”</li>
</ul>

<p class="has-text-align-none">In just these few responses, I get the sense that the chatbots are reflective of the general personalities of each company: Gemini is perhaps a little too enthusiastic, ChatGPT is trying to be calm but wants you to care anyway, and Siri AI is ice cold. That said, Siri AI won&#8217;t be available broadly until the public launch of iOS 27 this fall, so Apple might change its tone.</p>

<p class="has-text-align-none">But like I said at the top, Siri AI’s terse tone isn’t a bad thing, and I appreciate that it communicates information more succinctly. It’s also clear that Apple does not want you to see Siri AI as a friend but instead as more of a helpful tool. Which is probably how we should view AI chatbots in general.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Xbox warns of a &#8216;reset&#8217; as it prepares for layoffs]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/948142/microsoft-xbox-layoffs-reset-asha-sharma" />
			<id>https://www.theverge.com/?p=948142</id>
			<updated>2026-06-10T17:44:30-04:00</updated>
			<published>2026-06-10T17:28:53-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Microsoft’s Xbox division will be hit with significant layoffs next month, according to people familiar with Microsoft’s plans. The company has been preparing for the layoffs internally for weeks, with Xbox CEO Asha Sharma hinting about “making hard choices” last month. Sources suggest the cuts could even involve a studio closure, or changes to the [&#8230;]]]></summary>
			
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<img alt="Vector collage of the Xbox logo." data-caption="" data-portal-copyright="Image: The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25485118/STK048_XBOX2__C.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Microsoft’s Xbox division will be hit with significant layoffs next month, according to people familiar with Microsoft’s plans.</p>

<p class="has-text-align-none">The company has been preparing for the layoffs internally for weeks, with Xbox CEO Asha Sharma hinting about “making hard choices” <a href="https://www.theverge.com/tech/938807/microsoft-surface-future-devices-notepad">last month</a>. Sources suggest the cuts could even involve a studio closure, or changes to the Xbox studio lineup. In a recent <a href="https://podcasts.apple.com/gb/podcast/giant-bombcast/id274450056?i=1000771934510">Giant Bomb episode</a>, rumors of 1,000 layoffs for Microsoft’s Xbox division were mentioned. <a href="https://www.bloomberg.com/news/articles/2026-06-10/xbox-plans-significant-layoffs-as-it-transforms-under-new-ceo-asha-sharma"><em>Bloomberg</em></a> also reported today that the cuts would be “major,” and involve budget cuts for marketing and other areas of Microsoft’s Xbox business.</p>

<p class="has-text-align-none">Moments before <em>Bloomberg</em>’s report, Xbox CEO Asha Sharma and chief content officer Matt Booty <a href="https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/">sent a memo to Xbox staff</a>, warning of an “Xbox reset” over the next 100 days. Sharma and Booty pointed to difficult challenges the business is facing. “Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time,” they wrote. “Going forward, this cannot continue.”</p>

<p class="has-text-align-none">They also noted that “we are in a hardware component crisis,” saying that component costs for the 2027 holiday season are expected to be “over 5x the prices we paid only two years earlier. Memory costs have followed a broadly similar trajectory.” They said that “we need a new business model and partnerships for hardware as we remain committed to Helix.”</p>

<p class="has-text-align-none">Sharma and Xbox strategy chief Matthew Ball have been hinting at “<a href="https://www.theverge.com/news/947537/microsoft-xbox-console-hardware-price-changes-ramageddon">radically different</a>” console business models this week, and the mention of “partnerships for hardware” certainly plays into the idea that other PC OEMs might be able to create Xbox-branded devices based on AMD’s new chips in the future.</p>

<p class="has-text-align-none">But right now, Xbox’s “current platform infrastructure is not built for the battle ahead,” Sharma and Booty wrote, saying that “we’ll evolve and rebuild our stack and look at capabilities across all of XBOX and potential M&amp;A to help us win in hardware, PC, mobile, and streaming.”&nbsp;</p>

<p class="has-text-align-none">Sharma has already made some big decisions since taking over, including making <em>Gears of War: E-Day</em> and <em>Clockwork Revolution</em> <a href="https://www.theverge.com/news/945428/xbox-console-exclusives-return">Xbox console exclusives</a>.</p>
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